![]() ![]() The only annoying thing with it is the overuse of note-tags on skills. Symphony is strong and versatile enough with little to no compatibility issues. I would say either Symphony or Theolized. You might also need to look at these system as well I can't guarantee if it's easy to use, but I'm (always) avalaible right now to ask for support It's people right to give the comments about mine. If you want to use this system, it's recommended to edit from the script demo instead of make a new project. Only a few people I saw that can provide supports for this battle system AFAIK. ![]() Due to its script structure, it will likely to have less compatibilty among various script like Yanfly Battle Engine. Yet seems required to understand a little bit scripting since the action sequence did in the script. You can even make every possible action on this system. ![]() It's not necessary that every battler has same spriteset format. And of course, it support animated enemyįamous battle system back then in RMVX era. The one that use static, and another one uses holder battler. The good about this system is you can use different battle format for each battler. It has no demo, so you need to figure it out how to implement the system. Even Victor seems not so active right now, but the battle system itself is already well known so you can ask anyone for assistance. It requires his basic module which already altered most of default script, so it will likely to have less compatible with many scripts. Very powerful battle system yet hard to use according to people I know. However, I personally dislike how symphony did its sprite movements. It support holder battler, kaduki/katsuki battler and even default character graphics AFAIK. It uses notebox to setting the skill, so, your notetag would be messed up if you have many tags. It likely to have supports since most people known. Well known since 2012 and already spread around the RPG Maker communities. Thank you everyone, looking forward to trying my hand at this game making malarky. TL R? Need Side View Battle system comparisons please. And while it doesn't necessary have to be plug and play, the easier the better because I'm a noob and in no way a scriptor. I would like both player actors and enemies to be animated, I hate fighting static images. So I would appreciate it if someone could give me some pros and cons of some of the most well known ones and compare them to each other. However, trying to find a comparison between the few I've heard of (Theolized, Battle Symphony, uhhh Tankentai) is difficult and I'm struggling to figure out which ones I need. However I'm adamant that I want to use a Side View Battle System. So I'm going to make a small 2 hour long game instead. I wanted to make a 20 epic game then I thought "uhhhh nah. So I have had the RPG maker VX Ace for a year now and I'm only just thinking of making a game for it. ![]()
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